[dir] 3d math primer for graphics and game development
[dir] 100 linux tips & tricks by patrick lambert
[dir] a brief look at c++ by bjarne stroustrup
[dir] addison wesley
[dir] advanced 3d game programming with directx 9.0
[dir] advanced winsock multiplayer game programming multicasting
[dir] a gentle introduction to tex
[dir] ai for computer games and animation
[dir] algoritmi
[dir] ansi iso
[dir] a perspective on iso c++ by bjarne stroustrup
[dir] applying uml and patterns (2nd edition) by craig_larman
[dir] apress - .net game programming with directx 9.0
[dir] apress - advanced transact-sql for sql server 2000
[dir] artech house - practical guide to software quality management
[dir] artificial intelligence and software engineering, understanding the promise of the future by derek partridge
[dir] artificial_intelligence
[dir] art of computer programming - volume 4a - (draft) by knuth
[dir] art of computer programming ed 2 vol 2 seminumerical algorithms by donald knuth
[dir] avaya
[dir] black art of java game programming
[dir] c++
[dir] c++ unleashed
[dir] c game programming for dummies 2
[dir] cisco
[dir] compiler design
[dir] comunicazioni
[dir] core css cascading style sheets
[dir] data structures and algorithms with object-oriented design patterns in c++
[dir] designing sql server 2000 databases for net enterprise servers
[dir] design patterns and object oriented programming in visual basic 6 and vb.net
[dir] dsp
[dir] electricity & circuits
[dir] etsi
[dir] fundamentals of computing by leonid a. levin
[dir] gamasutra compendium (advanced graphics game programming)
[dir] gameboy advance programming manual v1.1
[dir] game design, theory & practice by richard rouse iii
[dir] game development and production
[dir] game programming 101 part i by bruno sousa
[dir] game programming 101 part ii by bruno sousa
[dir] game programming beginners guide
[dir] game programming black book
[dir] game programming book c++
[dir] game programming gems 2
[dir] html utopia - designing without tables using css
[dir] hungry minds - javascript bible, 4th edition
[dir] ieee cga - designing a pc game engine
[dir] image
[dir] introduction and lexical analysis (spring 1997) by david l. dill
[dir] introduction to prolog
[dir] java
[dir] java - data structures and algorithms with object-oriented design patterns in java
[dir] java game programming for dummies
[dir] john wiley & sons - object oriented project management with uml by murray cantor
[dir] jones & bartlett publishers - introduction to cryptography with java applets
[dir] learn computer game programming with directx
[dir] linux complete command reference
[dir] lisp examples by nick parlante
[dir] macmillan computer - ansi iso cpp professional programmers handbook
[dir] mathematica
[dir] mathematics for game programming i.e. puzzles - rubiks cube etc
[dir] mcgraw hill
[dir] microsoft
[dir] mysql php database applications
[dir] networking (o'reilly)
[dir] Network operation system
[dir] new riders
[dir] nortel
[dir] o'reilly
[dir] object oriented design with java and uml
[dir] opengl
[dir] opengl - game programming tutorials
[dir] opengl game programming tutorials
[dir] peachpit press - macromedia flash mx game design demystified
[dir] premier press - game programming all in one
[dir] prentice - core jstl, mastering the jsp standard tag library by david m. geary
[dir] prentice hall
[dir] programming java using jbuilder - partii - object-oriented programming
[dir] programming linux games
[dir] programming windows games with borland c++
[dir] project management by joan knudson and ira bitz
[dir] project management practitioner's handbook by ralph l. kleim and irwin s. ludin
[dir] quantum computation
[dir] que - programming xml by example
[dir] que - xml by example
[dir] random house - codenotes for j2ee
[dir] sams
[dir] stl reference c programming language book manual guide by dinkum
[dir] syngress
[dir] teach yourself perl in 21 days
[dir] the art of computer game design
[dir] the art of computer game design by chris crawford
[dir] the c++ programming language 3rd ed by bjarne stroustrup
[dir] the c++ stl - a tutorial and reference by nicolai m. josuttis
[dir] the little black book of computer viruses - volume one the basic technology by mark a. ludwig
[dir] the little black book of project management by michael c. thomsett
[dir] theoretical computer science cheat sheet
[dir] tricks of the windows game programming guru's
[dir] tricks of the windows game programming gurus (graphics version)
[dir] using design patterns in game engines
[dir] visual c c++
[dir] w2k
[dir] wap
[dir] what is object-oriented programming (1991 revised version) by bjarne stroustrup
[dir] wiley
[dir] wireless lan technologies and windows xp by tom fout
[dir] wml
[dir] wordware - advanced 3d game programming with directx 9.0_with code
[dir] wordware - java 1.4 game programming by andrew mulholland and glen murphy
[dir] xhtml, moving toward xml
[dir] XML
[pdf] (ebook) computer science - computer organization and design - the hardware-software interface.pdf
[pdf] (ebook-pdf) - project management.pdf
[pdf] (ebook-pdf) - project management practitioner's handbook.pdf
[pdf] (ebook-pdf) - the little black book of project management.pdf
[pdf] ebook - codewarrior - principles of programming.pdf
[pdf] object-oriented analysis, design, programming.pdf
[pdf] parallel software development.pdf

Index